Game developers building VR content on Mac likely enjoyed the ability to develop and test on a single machine. As the folks at Upload point out, Valve’s recent hardware survey showcases that just 4% of gamers on the platform use macOS to begin with, suggesting a pretty small sliver of actual gamers even fit in the Mac-owning VR user Venn diagram. This impacts developers more so than actual gamers.Īlmost no games supported Mac, and even Apple’s highest-end MacBook Pros failed to meet minimum specification requirements for Oculus or SteamVR. At the time, Valve was pushing VR as a platform and working with HTC on its Vive system fast-forward to 2020 and Valve has its own high-end headset and has just released its highly-anticipated title “Half Life: Alyx.” A Valve employee posted an update to the company’s SteamVR forums, noting that “SteamVR has ended macOS support so our team can focus on Windows and Linux.”Īpple introduced “Metal for VR” back in June 2017 and highlighted a partnership with Valve. Valve is calling it quits on macOS support for its virtual reality platform.
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